- Location
- Regina, Saskatchewan, Canada
- Bio
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Why hello there, my name is Kevin Le! I am an aspiring Technical Game Designer hoping to create a myriad of games where the world can enjoy. I always give everything I have towards any profession and always open to learning new things to further expand my repertoire of knowledge to apply to my future creations!
- Resume
- Resume.pdf
- Portals
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Vancouver, British Columbia, Canada
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Saskatoon, Saskatchewan, Canada
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- Categories
- UI design UX design Website development Software development Machine learning
Skills
Socials
Achievements
Latest feedback
Team feedback
Team feedback
Individual endorsement
Incredible talent! Collaborating with Kevin as our Technical Artist was a game-changer for our team! His exceptional skills in VFX and UI implementation added a new level of visual appeal and functionality to our game. Kevin is a versatile team player with a remarkable eye for detail, and we highly endorse him for his outstanding skills and professionalism to any team seeking top-tier Technical Artists.
Team feedback
Recent projects
Sonical.ly - Mobile App & Web Development
The main goal for this project will be for project team members to build prototypes for new product features for our mobile and web applications. Who are we? Sonical.ly is an early stage gaming and education tech startup whose mandate is to make music creation easily accessible to everyone. The company was founded by Juno Award winning K-pop music producer/product designer/educator Elmo Chong, and K-pop songwriter/developer/designer Andrew Choi who are spearheading an exciting new phase of iterative growth towards product market fit. To elevate successful outcomes, Sonical.ly has enlisted an elite board of advisors that are accomplished experts in AAA gaming and Venture Investing . These advisors include: Charles Huang: Music game legend and founder of the Guitar Hero franchise. Jungwon Hahn: Former Managing Director of Blizzard Entertainment. John Kim: Silicon Valley Venture Capitalist for Amasia
Social Media Marketing and Branding for Video Game Startup #3
We would like students to help us with creating content that is aligned with our vision, mission, and sector. We will ensure the student has a clear understanding of what these elements are for our organization. We are looking for driven students to help with branding and social media marketing. Ultimately, you will be working on content creation for our organization, including video, social media, and other forms of marketing that we can use as go-to marketing tools. If you like the sound of our culture, and are ready to tackle this challenge with us, then we'd love to hear from you.
Twelve Card Mobile App Game UI / UX Design & Prototype
Our company would like to explore designing a prototype for a mobile application version of a card game called 'Twelve'. We would like a group of students to design a prototype mobile application for this game that would function on both iOS and Android. This will involve: Conduct background research of existing mobile application for the game. Identify key areas of the game and how they might translate to a mobile application. Learn and use various software design tools. We strongly recommend students learn how to use Figma as it is the latest and greatest tool currently available. Creation of a screen by screen UX / UI prototype of a native mobile application which can be used on both iOS and Android.
VR/AR/Game Development Software Engineering Projects.
The main goal of this project is to develop a gamified learning experience on FrameVR for Grade 3 students. This will involve creating 8 different worlds, all unique environments to facilitate education. The project should include activities and tasks that are engaging and educational for the students.
Work experience
Outreach Games
Freelance Game Developer
July 2023 - Current
● Responsible for the main online network architecture to enable online
multiplayer using Unity and C#.
● Developed Spawning Units, Client Side Scripts, Save States, and
Inventory Systems and Entity Selection using Unity and C#.
Technical Game Designer & Developer
Sonical.ly
September 2022 - December 2022
● Responsible for introducing and implementing a core Gacha
Mini-Game mechanic in the main game loop using Unity and C#.
● Mediating conversations and meetings between the CEO and the
designers to create and implement the ideal vision
Foreman
MiEnergy
Richardson, Saskatchewan, Canada
June 2022 - September 2022
From General Laborer to Lead Installer/Crew Lead to Foreman. I took on a many responsibilities while at this job in a span of 4 months. Developing new ways for non-verbal communication and oral communication, site management, quality assurance, crew management, and as well as doing hands on work to help the project move along towards it's completion.
Education
Interactive Systems Design, Arts and Sciences
University of Saskatchewan
September 2019 - Current
Personal projects
Reverse Engineering Project
January 2020 - January 2025
The timeline is a bit spotty at most, since this project is all about me finding different game mechanics, recreating them and uploading them onto my GitHub. I have started this project in hopes to learn more about game design and the inner workings of games in general, therefore expanding my knowledge of the future profession I want to get into, which is to be a Technical Game Designer.